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Tesla vs lovecraft achievements
Tesla vs lovecraft achievements














Tesla vs lovecraft achievements plus#

New game plus changes mechanics - There’s a new game plus featuring two new “planes” on which to defeat Lovecraft, in which the game mechanics get changed up in a slight but interesting way. It introduces a second mechanic to keep track of, while it’s also the first stage to take significantly longer to complete, meaning you get to unlock more perks, spend more time with a gun you like and generally feel more powerful in the game. The overall goal of each level – to clear it of all monsters – is broadly the same, but a variation in which enemies spawn, which tools you have at your disposal, and the environment, keep it interesting.Ĭompelling boss fight - While in very general terms, the boss fight is a case of managing many more monsters on screen, it’s compelling.

tesla vs lovecraft achievements

Short stages make it very easily digestible (though I sometimes wish there were longer stages).

tesla vs lovecraft achievements

Nice length to the campaign - The first go through the campaign went by quite quickly even though it was two or three hours. It introduces a need for adaptability that I appreciated, and quick thinking will win out in a lot of cases. That randomness means you might not get a single gun you like, but still need to adapt to the situation.

tesla vs lovecraft achievements

That means anything you want to use against the monsters has to be picked up or earned via leveling. Perks, abilities, guns change approaches to stages - Each stage is a clean slate, beginning with the same revolver. Each new weapon and monster is introduced over time, meaning you build up an understanding of what works against what, which perks and abilities you like to use, and a strategy emerges. Monsters are varied too and have their own patterns. Its assortment of weapons are varied and feel good, and each one has its own characteristics. Gameplay feels good - First of all, they nail the basics. These include things like a longer duration for the mech each time it’s spawned, or the possibility of shuffling which perks you get when you level up. While levelling, guns, perks and abilities reset with each new stage, there are meta upgrades available which do persist between stages. Each stage is started at level 1 with zero perks, while abilities can be picked up like guns that let you shoot thunderbolts, drop a 10-ton weight or perhaps drop lightning rods which deal damage over time. Gaining XP will let you level up, at which point you can select a perk, including things like faster reloads, shooting extra projectiles per shot, or periodic health regeneration.

tesla vs lovecraft achievements

You start each stage with a revolver (after spawning with the mech, which quickly depletes) and must pick up other guns to use them. You play as Tesla, and after a couple of introductory levels where you get to grips with shooting, learn to teleport and are given a battle mech, the game begins ramping up the challenge quickly the weapons get more varied, the perks and abilities more numerous and the monsters more deadly. Lovecraft is intent on stopping him and so he unleashes the monsters of his Lovecraftian universe to take on Tesla. The backdrop to the game is that Nikola Tesla is set to unveil “his greatest invention,” and horror author H. Neon Chrome was a rogue-lite set in a cyberpunk apartment block, while Crimsonland is perhaps the closer comparison to Tesla vs Lovecraft as you fought monsters in a relatively open level. Finnish developer 10tons are no stranger to the formula previous games Crimsonland and Neon Chrome both fit the formula. In Tesla vs Lovecraft, you’ll find a top-down, twin-stick shooter.














Tesla vs lovecraft achievements